Package Your App. There two options to pack your app: plain files or zip file. Package Option 1. Plain Files (Recommended) On Windows and Linux, you can put the files of your app in the same folder of NW.js binaries and then ship them to your users. Since August 2016, it is now possible to emulate a PPC and boot Mac OS 9.2.2 using QEMU! Quick tip about Basilisk II if you do not have a real old Mac: it even reads high density Mac floppy disks using a normal PC floppy drive! I salvaged many old files using it while 5 different Windows apps. Whenever you need to create an installation package or distribution for Mac OS X 10.5 or later, Packages is the powerful and flexible solution you're looking for. With Packages, you can define which applications, bundles, documents or folders should be part of the payload of your installation packages and where they should be installed.
PackPoint is a free packing list organizer for serious travel pros. PackPoint will help you organize what you need to pack in your luggage and suitcase based on length of travel, weather at your destination, and any activities planned during your trip. Note: After purchasing the Pro Apps Bundle, you’ll receive an email with content codes that can be redeemed on the Mac App Store. Codes are usually delivered within one business day but may occasionally take longer. System Requirements. Please refer to the following pages for system requirements and license agreements.
xml:lang='en-US'>These documentation pages are no longer current. They remain available for archival purposes. Please visit
https://docs.oracle.com/javase
for the most up-to-date documentation.This page shows you, step by step, how to convert a simple Java application to a version you can distribute on a Mac. To follow along, download the ButtonDemo (.zip) example from the Java Tutorial. This example was created using NetBeans which uses the Ant utility. You can run all necessary tools and make all necessary edits from the command line, without launching NetBeans. The Ant tool is required.
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You have created a Java application and want to bundle it for deployment. This requires the following steps:
Create a JAR File
This step creates the ButtonDemo.jar file.
Execute ant jar in the high-level project directory to create the dist/ButtonDemo.jar file. This jar file is used to create the .app package.
Bundle the JAR File into an App Package
To create the ButtonDemo.app package, use the appbundler tool. The appbundler E publisher for mac download. is not shipped with the 7u6 version of the Oracle JDK for the Mac. You can download it from the Java Application Bundler project on java.net. There is also AppBundler Documentation available.
As of this writing, the most recent version is appbundler-1.0.jar, which is used by this document. Download the latest version available and substitute the file name accordingly.
- Install the appbundler-1.0.jar file. In this case, create a lib directory in the high-level project directory and add the appbundler-1.0.jar file.
- Modify the build.xml file in the high-level project directory as follows. (The added code is shown in bold.)
- Invoke the appbundler by typing ant bundle-buttonDemo from the high-level project directory. This creates the ButtonDemo.app package in the dist directory.
- You should now be able to launch the application by double clicking ButtonDemo.app in the Finder, or by typing open ButtonDemo.app at the command line.
Bundle the JRE with the App Package
In order to distribute a Java application, you want to avoid dependencies on third party software. Your app package should include the Java Runtime Environment, or JRE. In fact, the Apple Store requires the use of an embedded JRE as a prerequisite for Mac App Store distribution. The runtime sub-element of the <bundleapp> task specifies the root of the JRE that will be included in the app package.
In this example, the location of the JRE is defined using the JAVA_HOME environment variable. However, you might choose to bundle a JRE that is not the same as the one you are using for development. For example you might be developing on 7u6, but you need to bundle the app with 7u4. You will define runtime accordingly.
Since this example defines the runtime sub-element using JAVA_HOME, make sure it is configured correctly for your environment. For example, in your .bashrc file, define JAVA_HOME as follows:
Use the following steps to modify the build.xml file at the top of the project directory:
- Specify an environment property, named env:
- In the target that creates the bundle, specify the location of the JRE on your system, using the env property:
The resulting build.xml file should look like the following. (The new lines are shown in bold.)
Create a fresh version of ButtonDemo.app, using the ant bundle-buttonDemo command. The resulting version includes the JRE in the app package. You can confirm this by examining the Contents/PlugIns directory inside of the app package.
Sign the App
The Gatekeeper feature, introduced in Mountain Lion (OS X 10.8), allows users to set the level of security for downloaded applications. By default, Gatekeeper is set to allow only OS X App Store and Developer ID signed applications. Unless your app is signed with a Developer ID certificate provided by Apple, your application will not launch on a system with Gatekeeper's default settings.
Best rpg games for mac free. For information on the signing certificates available, see Code Signing Tasks on developer.apple.com.
The signing certificate contains a field called Common Name. Use the string from the Common Name field to sign your application.
Sign your app using the codesign(1) tool, as shown in the following example:
To verify that the app is signed, the following command provides information about the signing status of the app:
To check whether an application can be launched when Gatekeeper is enabled, use the spctl command: Samsung ssd macbook pro 2010.
If you leave off the --verbose tag, and it does not print any output, indicates 'success'.
For more information, see Distributing Outside the Mac App Store on developer.apple.com.
Submitting an App to the Mac App Store
Packaging an app for the Mac App Store is similar to packaging for regular distribution up until the step of signing the app. Signing the app for the Mac App Store requires a few more steps, and a different kind of certificate.
You will need to create an application ID and then obtain a distribution certificate for that application ID. Submit your app using Application Loader. For more information, see the following links (on developer.apple.com):
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Ideally, you should pack it in it's original box so that each corner is evenly supported throughout the journey.
If the original box is unavailable, I'd securely wrap the main unit in loads of bubble wrap (I mean loads!) before encasing the unit in a good sized box surrounded by either polystyrene snow flakes (messy) or some huge air bag type bubble wrap (I can't remember the brand name, it might be Air Pockets?). Try to ensure as little movement of the iMac as possible when packing it.
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You could contact Apple and ask it they have a suitable container for shipping. It might carry a charge but whatever costs is better than a damaged iMac.
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Hope this helps.
Mar 29, 2012 4:27 AM